view src/death.c @ 2:2719a89505ba

First entry of Paradise Server 2.9 patch 10 Beta
author darius
date Sat, 06 Dec 1997 04:37:01 +0000
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#include "config.h"
#include <stdio.h>
#include <signal.h>
#include <setjmp.h>
#include <sys/types.h>
#include <sys/time.h>

#include "defs.h"
#include "struct.h"
#include "data.h"
#include "shmem.h"

#if 0
extern jmp_buf env;
#endif


/* Figure out ratings for player p.  Computed ratings are filled into r */
void
compute_ratings(p, r)
  struct player *p;
  struct rating *r;
{
  struct stats *s;
  float t, t2;

  s = &p->p_stats;

  r->ratio = (s->st_tlosses != 0) ? (float) s->st_tkills /
    (float) s->st_tlosses : s->st_tkills;

  if (status->timeprod == 0)
    status->timeprod = 1;

  t = (float) s->st_tticks / (float) status->timeprod;	/* hour ratio */
  if (t == 0.0)
    t = 1.0;

  t2 = t * (float) status->kills;	/* get expected kills */
  t2 /= 2;			/* lower expectation */
  printf("ticks %f timeprod %u %f %f %d\n", (float) s->st_tticks, status->timeprod, t2, t, status->kills);
  r->offrat = s->st_tkills / t2;/* calc offense rating */

  t2 = t * (float) status->dooshes;	/* expected armies dooshed */
  r->dooshrat = (float) s->st_tdooshes / t2;	/* doosh rating */

  r->battle = r->offrat + r->dooshrat;	/* get battle rating */

  t2 = t * (float) status->armsbomb;	/* expected armies bombed */
  r->bombrat = (float) s->st_tarmsbomb / t2;	/* bomb rating */

  t2 = t * (float) status->resbomb;	/* expected resources bombed */
  r->resrat = (float) s->st_tresbomb / t2;	/* resource bombed rating */

  t2 = t * (float) status->planets;	/* expected planets */
  r->planetrat = (float) s->st_tplanets / t2;	/* get planet rating */

  printf("planetrat %f tplanets %f t2 %f\n", (float) r->planetrat, (float) s->st_tplanets, (float) t2);

  r->strategy = r->bombrat + r->resrat + r->planetrat;	/* strategy rating */

  t2 = (float) status->sbkills / (float) status->sblosses;
  if (s->st_sblosses == 0)
    r->sbrat = (float) s->st_sbkills / t2;
  else
    r->sbrat = ((float) s->st_sbkills / (float) s->st_sblosses) / t2;

  t2 = (float) status->wbkills / (float) status->wblosses;
  if (s->st_wblosses == 0)
    r->wbrat = (float) s->st_wbkills / t2;
  else
    r->wbrat = ((float) s->st_wbkills / (float) s->st_wblosses) / t2;

  t = (float) s->st_jsticks / (float) status->jstime;
  t2 = t * (float) status->jsplanets;	/* get expected js planets */
  if (t2 == 0.0)
    r->jsrat = 0.0;
  else
    r->jsrat = (float) s->st_jsplanets / t2;	/* js rating */

  r->special = r->sbrat + r->wbrat + r->jsrat;	/* get special ship rating */
}


/*-----------------------------------DEATH---------------------------------*/
/*
 * This function is called when the player dies.  It checks to see if the
 * player has been promoted.
 */


extern int savestats();

void
death()
{
  struct stats *s;		/* to point to player's stats */
  struct rating r;		/* filled in by compute_ratings() */
  int genocides;		/* player's genocides */
  float di;			/* player's di */

#if 0
  stop_interruptor();
#endif
  me->p_status = POUTFIT;	/* Stop the ghost buster */
  switch (me->p_whydead)
  {				/* determine whether the player */
   case KTORP:			/* should be forced out of the */
   case KPLASMA:		/* game or not */
   case KPHASER:
   case KPLANET:
   case KSHIP:
   case KGENOCIDE:
   case KGHOST:
   case KPROVIDENCE:
   case KASTEROID:
   default:
    break;
   case KQUIT:
   case KDAEMON:
   case KWINNER:
    mustexit = 1;		/* set global var to force player out */
    break;
  }
  me->p_flags &= ~(PFWAR | PFREFITTING);	/* turn off most flags */
  if (me->p_stats.st_rank < NUMRANKS - 1)
  {				/* should we try to promote */
    s = &(me->p_stats);		/* get player's stat struct */
    genocides = s->st_genocides;/* get # genocides */
    di = s->st_di;		/* get player's DI */

    compute_ratings(me, &r);

    /*--[ check for promotion ]--*/
    if (configvals->bronco_ranks)
    {
      if ((di >= ranks[s->st_rank + 1].di)
	  && (r.battle >= ranks[s->st_rank + 1].battle)
	  && (r.strategy * 3 / 2 >= ranks[s->st_rank + 1].strategy)
	  && (r.special * 3 >= ranks[s->st_rank + 1].specship))
	s->st_rank++;		/* we have a promotion */
    }
    else
    {
      if ((genocides >= ranks[s->st_rank + 1].genocides)
	  && (di >= ranks[s->st_rank + 1].di)
	  && (r.battle >= ranks[s->st_rank + 1].battle)
	  && (r.strategy >= ranks[s->st_rank + 1].strategy)
	  && (r.special >= ranks[s->st_rank + 1].specship))
	s->st_rank++;		/* we have a promotion */
    }
  }
  updateClient();		/* update the client */
  savestats();			/* save players stats */
#if 0
  longjmp(env, 0);		/* jump to start of ntserv */
#endif
}

/*-------------------------------------------------------------------------*/


/*----END OF FILE-----*/