Mercurial > ~darius > hgwebdir.cgi > paradise_server
comparison src/defs.h @ 14:b7fe2e0e4b86
Added #defines which hold the chance of nebulous terrain affecting
your weapons systems.
author | darius |
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date | Sat, 06 Dec 1997 06:27:50 +0000 |
parents | cafa94d86546 |
children |
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13:ed82a42ba89d | 14:b7fe2e0e4b86 |
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94 | 94 |
95 #define WARP1 20 /* warp one will move 20 spaces per update */ | 95 #define WARP1 20 /* warp one will move 20 spaces per update */ |
96 #define SCALE 40 /* Window will be one pixel for 20 spaces */ | 96 #define SCALE 40 /* Window will be one pixel for 20 spaces */ |
97 #define SHIPDAMDIST 3000 /* At this range, an exploding ship does | 97 #define SHIPDAMDIST 3000 /* At this range, an exploding ship does |
98 * damage */ | 98 * damage */ |
99 #define DETDIST 1800 /* At this range a torp can be detonated */ | 99 #define DETDIST 1800 /* At this range a torp can be detonated |
100 /* was 1600. 6/29/92 TC */ | 100 was 1600. 6/29/92 TC |
101 /* was 1800 8/1/92 TC */ | 101 was 1800 8/1/92 TC */ |
102 #define NEWDETDIST 1800 | 102 #define NEWDETDIST 1800 |
103 | 103 |
104 #define PHASEDIST 6000 /* At this range a player can do damage with | 104 #define PHASEDIST 6000 /* At this range a player can do damage with |
105 * phasers -- outdated */ | 105 * phasers -- outdated */ |
106 #define ENTORBDIST 900 /* At this range a player can orbit a planet */ | 106 #define ENTORBDIST 900 /* At this range a player can orbit a planet */ |
107 #define ORBDIST 800 /* A player will orbit at this radius */ | 107 #define ORBDIST 800 /* A player will orbit at this radius */ |
108 #define FORBDIST 7500 /* The radius at which fighters patrol */ | 108 #define FORBDIST 7500 /* The radius at which fighters patrol */ |
109 #define ORBSPEED 2 /* This is the fastest a person can go into | 109 #define ORBSPEED 2 /* This is the fastest a person can go into |
110 * orbit */ | 110 * orbit */ |
111 #define PFIREDIST 1500 /* At this range a planet will shoot at a | 111 #define PFIREDIST 1500 /* At this range a planet will shoot at a |
112 * player */ | 112 * player */ |
113 | 113 |
114 #define MIN_AST_DAMAGE 10 /* the minimum damage caused by an asteroid */ | 114 #define MIN_AST_DAMAGE 10 /* the minimum damage caused by an asteroid */ |
115 #define VAR_AST_DAMAGE 5 /* the max additional damage caused by an | 115 #define VAR_AST_DAMAGE 5 /* the max additional damage caused by an |
116 * asteroid per speed factor */ | 116 * asteroid per speed factor */ |
117 #define MIN_AST_HIT 2 /* the minimum chance of hitting an asteroid */ | 117 #define MIN_AST_HIT 2 /* the minimum chance of hitting an asteroid */ |
118 | |
119 #define TORP_NEB_EFF 40 /* percent for nebulous terrain to screw up tracking */ | |
120 #define PLASMA_NEB_EFF 30 | |
121 #define FIGHTER_NEB_EFF 20 | |
122 #define MISSILE_NEB_EFF 30 | |
118 | 123 |
119 #define TORP_HIT_AST 8 | 124 #define TORP_HIT_AST 8 |
120 #define PLASMA_HIT_AST 12 /* percent for asteroid collisions. */ | 125 #define PLASMA_HIT_AST 12 /* percent for asteroid collisions. */ |
121 #define FIGHTER_HIT_AST 3 | 126 #define FIGHTER_HIT_AST 3 |
122 #define MISSILE_HIT_AST 5 | 127 #define MISSILE_HIT_AST 5 |